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09/12/2010 - MAG Presents: A-Team "Showdown!" PDF Print E-mail
May 27, 2010 at 10:28 PM

MAG





Captain Winnetka's Wild West Show is one of the best around, so much so, that music promotor Kyle Mason wants to buy it.  His plans are to tour the show around Europe, something that has no interest to Captain Winnetka and his daughter.  When Winnetka turns down Mason's offer, he's furious.  Not taking no for an answer, Mason hires a group of A-Team impostors to terrorize the show.  


Soon after word gets out on the street that the A-Team has been hired as thugs, the real A-Team takes notice and decides to find out what all of the bad press it about.  Not wanting to spook the impostors or give themselves away as the real A-Team, Hannibal, Face, Murdock, and BA all join the circus in disguise.  


It's a good thing to, as Col Lynch has taken notice to the bad publicity the A-Team has been getting.  Unknown to both A-Teams and the wild west show, Col Lynch has already sent US Army MPs undercover at the show in order to root out the team.  Can the real A-Team find their impostors and avoid being detected by the US Army long enough to save the wild west show?



The TOD
Here at Midwest Airsoft Guerrillas we believe forward progression is key in the sport of airsoft for all of our participants. With that in mind at every event we will be introducing a simple yet very effective, Tactic Of the Day. The TOD will be a demonstrated by the staff at MAG during the safety briefing but it is up to the player to implement it on the field. The TOD will always have some application towards the game for that day, we will make it something you can practice throughout the day and hopefully it will make the game more enjoyable for you as the player. You learned stuff too!

Tactic of the day: SHOWDOWN!

Radio Discipline:
Today we are going to try out radio discipline.  Probably one of the most common occurrences when in play is the random radio call from a fellow team mate who is under fire and needs help.  These radio calls are pretty much all the same.  The person is under attack, he's excited, he's giving very vague location markings i.e. "I'm by the big tree" and generally not making any sense.  Radio transmissions like these are frustrating for both the caller and receiver, the caller gets upset because his team isn't sending in support while the receiver is confused because while he may want to help, he simply can't understand you.  Today we are all going to try to keep radio chatter to a minimum, clear slow speech using your gridded field maps - supplied by us - as direct location points.


Location:
Realms of Ruin paintball


When
September 12th, 2010


Price:
$30.00 per player


Timetables:
0800 - Gates Open
0900 - Register and Crono
1000 - Briefing
1630 - Game Over


Weapon limits
AEGs, Pistols, and Shotguns - 400fps - 10 foot no shoot zone
DMR - semi only - 450fps - 50 foot no shoot zone
Sniper rifles - Bolt action rifles - 550 fps - 100 foot no shoot zone, spotter rule in effect
203 shells - a no shoot 15 foot kill zone allowed


Teams
A-Team
Military Police


Camo and Uniforms
A-Team(s) - Black and Tan
Military Police - Green


Special Rules Include...
Ammo Restrictions - Only ONE hi-cap mag per player


Basic Field Rules
1. FULL SEAL GOGGLES ONLY:
While this generally constitutes goggles, shooting glasses-style protection may also be worn as long as it creates a full seal around the eyes. An elastic band or other type of strap for keeping the face protection securely sealed is required at all times. Mesh Goggles, regular shooting glasses, eye/seeing glasses, USGI sun/wind/dust goggles do not meet our requirements. No exceptions. Eye protection must conform to ANSI Z87.1 compliance or better.

2. ANY PLAYER UNDER THE AGE OF 18 MUST HAVE FULL FACE PROTECTION:
This includes paintball/airsoft masks only. This rule does not include those players over the age of 18 but it is recommended that ALL players follow a full face protection guideline.

3. THE SAFEZONE:
The Safe Zone is exactly that, a safe zone that is not in play on the field. While in the safe zone the players may remove their goggles, rest, perform any needed repairs or address any other issues at hand, etc. At no time is firing your airsoft weapon in, at, or out of the safe zone acceptable. This includes test firing or dry firing your weapon. If you must do so, you may go to the designated firing line at the field to perform these functions. Any player caught firing into the safe zone from the field of play will be ejected from the field without refund.

4. ACTING IN AN UNSAFE MANNER:
This includes physical contact, threatening others, using non-approved explosives, combustables, etc. We do not tolerate an unsafe environment, and we are all adults. If you are unsure what this rule covers, just remember that anything that may compromise player safety while on our field is unacceptable.

5. ALL "CLASSIC" GAS AIRSOFT GUNS MUST HAVE A TOURNAMENT LOCK:
Due to the ability that classic type airsoft guns can adjust their velocity on the fly, all "classic" airsoft guns (brands like JAC, Asahi, Kokusai, etc) must have a NPPL certified paintball Tournament Lock affixed to their external pressure regulator. A quick google search on Paintball tournament locks will further clarify this issue. Also, all "classic" gas airsoft guns are subject to random chronograph checks throughout the day.


QUESTIONS OR PROBLEMS ABOUT THE FIELD OR RULES MAY BE DIRECTED TO BREECH ONLY


During the course of some events, certain pyrotechnics may be used or allowed at the field. This covers mostly smoke type pyrotechnics. Please check with the individual event requirements or game day rules for further details on what type of smoke pyrotechnics will be used/allowed.


General Field Information
No drugs or alcohol allowed on the field.
Smoking is only permitted in the safe zone.
There will be food and bb's for sale, food is available through ROR, ammo will be available through me.




Directions:



From Downtown & North Suburbs - Interstate 55 south to Braidwood Exit (IL 129) / south to IL 113 / Left on IL 113 to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From Bloomington & South - Interstate 55 north to Braidwood Exit (IL 113) / IL 113 south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From South Suburbs - Interstate 57 south to Peotone Exit (Wilmington-Peotone Rd) / Turn right onto Wilmington-Peotone Rd heading west to IL 53 / Left on IL 53 south to Wilmington / Turn left on West River Road (before Shell station) / Turn left onto IL 113 heading south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From Kankakee & South - Interstate 57 north to IL 17 Exit (Court St) / west to IL 113 / Right on IL 113 heading north to Bauer Rd (located 1/4 mile past Will-Kankakee County line on the left) / Turn left onto Bauer Road / Park entrance is located on the left (3 miles)

From Southwest Suburbs & Indiana - Interstate 80 west to IL 53 Exit (Chicago St) / Head south on IL 53 to Wilmington / Turn left on West River Road (before Shell station) / Turn left onto IL 113 heading south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

Click HERE for Mapquest Directions

Last Updated ( Sep 02, 2010 at 04:49 PM )
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