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10/10/2010 - MAG Presents: Left at Zombieland PDF Print E-mail
Apr 25, 2010 at 09:26 PM
MAG

 



For the last two years, we have had pretty good success with our halloween zombie themed events.  This year we have kicked it up a notch and hope to have the largest event by picking more popular themes.  We have combined the hit movie Zombieland with the video game Left 4 Dead.  We will be taking from each, key characters and plot points, to combine them into a zombie ass-kicking good time.




We have dramatically changed the structure of the event as well.  This year's game will be a "group" orientated event.  Upon arrival for the game, you will be split up into groups of 4, much like in "Zombieland" and "Left 4 Dead".  Your main concern is that for those in your group, those who are outside your group, come second.  Points will be awarded to groups that remain "intact", so protect your own.  Help others, if you can.




Our zombies have changed as well.  The big change for this year is that they can RUN.  That's right, running zombies.  There will also be character zombies with special rules.  We've even thrown in some rouge civilians who have just gone nuts and are out to kill anything.




Weapons, yea, going to be a whole new rule set on those as well.  This year, shotguns are one shot/one kill weapon, but you can only carry one and only one reload is allowed.  SMGs, well, we are breaking ALL the rules here by ALLOWING AEG's in SMG form, so that still means no M4's or AK's.  Your SMG has to chamber a 9mm round in it's real steel counterpart to be allowed.  Guns designed to be SMG sized are also allowed I.E. MP7.  You will only be allowed to carry ONE SMG reload and only ONE SMG per person, just like the shotguns.  SMGs and Pistols only need to score 2 hits this year to dispatch the undead.




Melee weapons will also be more plentiful, supplied by MAG and hidden around the field of play. Pick up any one of these that are scattered around and go to work on the zombies.  Two full arm extention direct contact hits will take out regular zombies.  You will need something with a little more stopping power to take down one of the character zombies.




The TOD
Here at Midwest Airsoft Guerrillas we believe forward progression is key in the sport of airsoft for all of our participants. With that in mind at every event we will be introducing a simple yet very effective, Tactic Of the Day. The TOD will be demonstrated by the staff at MAG during the safety briefing but it is up to the player to implement it on the field. The TOD will always have some application towards the game for that day, we will make it something you can practice throughout the day and hopefully it will make the game more enjoyable for you as the player. You learned stuff too!


Tactic of the day: Zombieland

Running:
Today we are dealing with zombies. As a self-proclaimed zombie expert - you get to call yourself a zombie expert once you reach the mark of owning/viewing over 100 zombie movies Wink - the really only effective tactic against hordes of the undead is to run, run fast, and keep moving. Now normally you can kill a zombie by shooting them in the head, but as director Dan O'Bannon proved in his 1984 hit, Return of the Living Dead, some zombies just won't stay down even after being hacked into tiny pieces. These are the type of zombies we are dealing with today. You cannot kill them, bullets - or bb's - just slow them down. They even have a bit of residual cognisance remaining so be careful how hostile you act towards certain zombies as they may remember you and try extra hard to make you their dinner. Running will be your best weapon today, in order to survive you must stay on the move. Sticking together in groups will also be a very large advantage as the zombies are sure to horde together and attack as a group or several smaller ones. Remember, you don't have to be faster then the zombies in order to survive, you just have to be faster then someone else in your group.



Where:
Realms of Ruin paintball

When:
October 10th, 2010

Price:
30.00 per player

Times
8:00 - Gate Open
9:00 - Register
10:00 - Briefing
10:30 - Game Start
17:00 - Game End

Teams
Living humans
Zombies

CONTESTS
Like last year, we will be having contests.  The major contest will be for which group best coordinates their costumes/loadouts.  Best costume/loadout and overall survivor prizes are back again this year as well.



Living humans

Objectives:
1. Stay alive with your group for one hour in order to be rescued by the national guard
2. Find supplies in order to maintain your living status
3. Protect your own.

Missions:
There will be a variety of "Zombieland" and "Left 4 Dead" inspired mini-missions that each group can participate in.  These missions are not mandatory to complete, but, each team will be awarded "Extras" if they complete a mission.

Respawns:
Are none, when you die you become a zombie.

Weapons:
SEMI AUTO ONLY FOR ALL WEAPONS!!

Living players may only carry the following types of weapons
1. Pistols
2. Shotguns
3. Sub-machine guns gas AND electric
4. An assortment of melee weapons supplied by MAG and found around the field.

Ammo Restrictions:
Pistols:
Players may only carry 2 spare magazine for each Pistol they carry.  
Players may carry as many pistols as they want

Shotguns/SMGs:
Shotguns and SMGs are allowed 1 spare magazine
Players can only carry ONE shotgun or SMG

spare mags not being larger then a 60 round capacity - NO HI-CAPS FOR ANY WEAPON ARE ALLOWED!!!

Reloads:
Are to be found on the field in the form of supply drops, raiding stores, or hidden caches.

FPS:
400 fps max on all weapons

Killing a zombie: 3 Ways
1. one shot from a shotgun
2. "Double Tap" from a pistol - 2 shots
3. "Double Tap" from a melee weapon

Attacked by zombies:
Once a zombie touches a living person - or is within 5 feet i.e. grabbing range - that person is now considered infected.† The living person who is being attacked, or eaten to add more to the spirit of things, will remain where he was attacked for 90 seconds in order to "change" into a zombie, after the 90 seconds is up, the player is now considered a zombie a follows zombie rules. while you can shoot a zombie while he is feeding, you cannot stop the zombie infection from the bite, the player infected will still change into a zombie after 90 seconds.



Zombies

This year, Zombies can RUN!

HALLOWEEN MASKS ARE MANDATORY
I can't make you wear a mask, strike that, this is my game, so i can make you wear a mask.  You have 4 months from now to spend 10 bucks or dig up and old mask.  So if you have an old mask laying around, bring it with.† If it's not scary, hit it up with some red paint, it's halloween.  If you need a mask, wait until a week before the game and go to the drug store and spend 5 bucks.  I'll even bring candy and throw it at everybody in masks, i won't cheap out either, I'll bring peanut butter cups.

Objectives:
Eat everybody, you are zombies

Weapons:
Broken teeth and a bad disposition, other then that, none

Killing a zombie: You DIE 3 Ways
1. one shot from a shotgun
2. "Double Tap" from a pistol - 2 shots
3. "Double Tap" from a melee weapon

Eating People:
Zombies eat people, when a zombie touches a living human - or is within 5 feet i.e. grabbing range - he is considered bitten, therefore infected. you must remain and feast on your human for 90 seconds in order for him to turn into a zombie brother, after 60 seconds you may continue to hunt humans, now with a brand new zombie friend!



Games will be limited to one hour, this way everyone will get a chance to play both starting roles more then once, we expect to do a minimum of 6 games, time permitting.


Basic Field Rules
1. FULL SEAL GOGGLES ONLY:
While this generally constitutes goggles, shooting glasses-style protection may also be worn as long as it creates a full seal around the eyes. An elastic band or other type of strap for keeping the face protection securely sealed is required at all times. Mesh Goggles, regular shooting glasses, eye/seeing glasses, USGI sun/wind/dust goggles do not meet our requirements. No exceptions. Eye protection must conform to ANSI Z87.1 compliance or better.

2. ANY PLAYER UNDER THE AGE OF 18 MUST HAVE FULL FACE PROTECTION:
This includes paintball/airsoft masks only. This rule does not include those players over the age of 18 but it is recommended that ALL players follow a full face protection guideline.

3. THE SAFEZONE:
The Safe Zone is exactly that, a safe zone that is not in play on the field. While in the safe zone the players may remove their goggles, rest, perform any needed repairs or address any other issues at hand, etc. At no time is firing your airsoft weapon in, at, or out of the safe zone acceptable. This includes test firing or dry firing your weapon. If you must do so, you may go to the designated firing line at the field to perform these functions. Any player caught firing into the safe zone from the field of play will be ejected from the field without refund.

4. ACTING IN AN UNSAFE MANNER:
This includes physical contact, threatening others, using unapproved explosives, combustables, etc. We do not tolerate an unsafe environment, and we are all adults. If you are unsure what this rule covers, just remember that anything that may compromise player safety while on our field is unacceptable.

5. ALL "CLASSIC" GAS AIRSOFT GUNS MUST HAVE A TOURNAMENT LOCK:
Due to the ability that classic type airsoft guns can adjust their velocity on the fly, all "classic" airsoft guns (brands like JAC, Asahi, Kokusai, etc) must have a NPPL certified paintball Tournament Lock affixed to their external pressure regulator. A quick google search on Paintball tournament locks will further clarify this issue. Also, all "classic" gas airsoft guns are subject to random chronograph checks throughout the day.


QUESTIONS OR PROBLEMS ABOUT THE FIELD OR RULES MAY BE DIRECTED TO BREECH ONLY


During the course of some events, certain pyrotechnics may be used or allowed at the field. This covers mostly smoke type pyrotechnics. Please check with the individual event requirements or game day rules for further details on what type of smoke pyrotechnics will be used/allowed.


General Field Information
No drugs or alcohol allowed on the field.
Smoking is only permitted in the safe zone.
There will be food and bb's for sale, food is available through ROR, ammo will be available through me.




Directions:

From Downtown & North Suburbs - Interstate 55 south to Braidwood Exit (IL 129) / south to IL 113 / Left on IL 113 to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From Bloomington & South - Interstate 55 north to Braidwood Exit (IL 113) / IL 113 south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From South Suburbs - Interstate 57 south to Peotone Exit (Wilmington-Peotone Rd) / Turn right onto Wilmington-Peotone Rd heading west to IL 53 / Left on IL 53 south to Wilmington / Turn left on West River Road (before Shell station) / Turn left onto IL 113 heading south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

From Kankakee & South - Interstate 57 north to IL 17 Exit (Court St) / west to IL 113 / Right on IL 113 heading north to Bauer Rd (located 1/4 mile past Will-Kankakee County line on the left) / Turn left onto Bauer Road / Park entrance is located on the left (3 miles)

From Southwest Suburbs & Indiana - Interstate 80 west to IL 53 Exit (Chicago St) / Head south on IL 53 to Wilmington / Turn left on West River Road (before Shell station) / Turn left onto IL 113 heading south to Custer Park / Turn right onto Gray Road at Realms Of Ruin Sign / Turn left onto Bauer Road (1.7 miles) / Park entrance is located on the right (2 miles)

Click HERE for Mapquest Directions

Last Updated ( Aug 03, 2010 at 11:59 AM )
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